FSK Audio is a dynamic software company founded by a team of seasoned veterans from renowned organizations like Antares, Avid, Digidesign, and DistroKid. With backgrounds as musicians, producers, and recording engineers, the founders are deeply rooted in the creative arts. Driven by a passion for empowering artists and professionals in the audio and video markets, FSK is dedicated to developing innovative tools that seamlessly integrate with the software creatives already use. Unlike proprietary solutions, FSK's products enhance existing workflows, enabling users to unlock their full artistic potential without the need for complex manuals or steep learning curves.
With over 35 years of experience in the audio industry, Kosta Cross blends a rich musical background with cutting-edge technical expertise. Growing up in a musical family, he earned an MD in Music Theory and Conducting while exploring modular synthesis and serial composition techniques. Kosta began his career at Digidesign/Avid during the pre-USB era, playing a key role in Pro Tools releases that achieved Grammy and Oscar recognition. Later, at Antares, he contributed to the development of over 17 legacy titles and several innovative plug-ins, incorporating AI technology. As CEO of FSK Audio, Kosta continues to produce emerging artists and collaborate with independent filmmakers.
Dice has over 25 years of experience in the audio industry. After discovering audio production and the guitar in high school, he started his professional career at Unique Recording Studios in New York City, but found himself in audio product development with URS plug-ins, Propellerhead Software (aka Reason Studios), and Avid/Digidesign. He spent nearly 20 years developing Pro Tools software and hardware, designing and delivering key features such as Folder Tracks, Custom Keyboard Shortcuts, UI Themes, and 3rd party hardware integration.
Dice likes to spend his free time playing music or soccer, and has some serious freestyle soccer tricks up his sleeve.
Nolan has been developing software for over 25 years. Starting in the video game industry, Nolan worked on titles including Grim Fandango, StarWars Rogue Squadron, SimPark, and SimTunes.
After making the switch to web development, Nolan spent several years working for a variety of dotcoms you've never heard of. In 2008 he started a developer consultancy and collaborated with everyone from Adobe to NASA to Intuit. Not one to sit still, over the pandemic Nolan also managed the US Engineering Team at DistroKid, helping indie musicians release their music to the world.
When he's not consulting or talking about himself in the third person, Nolan can usually be found working on one of several music projects.